Have
you ever played a game of Telephone? You know that game where one person comes
up with a phrase. Then that person say the phrase to another person and then
that person says what they heard to the next person; and so on, until the last
person say the phrase out loud. The phrase the last person says if usually very
different to what the first person came out with. A bunch of information is
lost in each transition from one person to another. Victor Chelaru argues that this is very
similar to the game making process.
When
making a game, information travels down from execs to the audience. And the same way information gets lost in a
game of Telephone, information will get lost on its way down. Many people are
required to make a game, allowing for information to get lost more often.
But
what if we try to eliminate the middle man? Get rid of the programmers so the
artists and designers would not need a programmer to be able to make a game. To
do this we would need to empower the artists and designers with tool that get
rid of the programmer. That is what Victor Chelaru is trying to do with
FlatRedBall tool.
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